Over 1000. That's how many 48 hour games were made this weekend in the 23rd Ludum Dare Compo, and I made one of them.
The theme this time around...
Tiny World
I really liked this theme, I read it as a challenge to the idea that "Bigger is Better". Big budget games are trying to push for the most vast, lively cities and this theme just says "That's good and all, but it's also okay to be reserved.". I'm sure a lot of people took this as "Tiny Game Area" or "Tiny Map", which is why I think it's such a good theme. I would have taken this approach too as a challenge to myself, but I was determined to complete something this time around so I took the more literal approach. Play it just below (Earth gains mass every 40 points).
Use the arrow keys.
I think it's a solid little game, and it feels great to have completed something this time around. Watch the timelapse and listen to my thoughts in the video below.
I'll keep this short, and will probably do a follow-up post with "Things I did well" and "Things I learned" because it's easier to nicely arrange all the thoughts I wanted to cover in the video but couldn't. Til next time!
See you Space Cowboy...
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